AI Insights · Timothy · April 2023
Top 5 PVP Games Performance on Unified Platform in Austria Q1 2023
Analyzing the performance of the top 5 PVP games in Austria for Q1 2023, including metrics on downloads, revenue, and active users.
In Q1 2023, the top 5 PVP games in Austria showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Chess - Play & Learn from Chess.com experienced notable fluctuations in its weekly downloads, starting strong with 21K in the week of January 23 but gradually declining to around 4.2K by the end of March. Revenue saw a peak of approximately $7.3K during the week of February 27, while active users remained relatively stable, peaking at over 76K in early February and ending the quarter at approximately 73K.
Stumble Guys by Scopely, Inc. saw a decrease in weekly downloads from 11.5K at the end of December to around 4.6K by the end of March. Despite this, weekly revenue remained fairly consistent, averaging around $30K to $45K, with a peak of $46K in the last week of December. Active users fluctuated, starting at nearly 80K and ending the quarter at approximately 45K.
Ludo Club・Fun Dice Board Game from Moonfrog had a significant spike in weekly downloads at the beginning of the quarter, reaching 27.4K in the first week of January. This number, however, dropped to around 1.7K by the end of March. Revenue showed a steady trend, peaking at about $1.2K in early March. Active users started at around 21.5K and saw a peak of 42.9K in the second week of January before stabilizing to around 22.8K by the end of March.
Roblox by Roblox Corporation maintained a steady performance in Austria. Weekly downloads varied between 4.7K and 8.4K, while revenue peaked at $154K in the last week of December and remained above $50K throughout the quarter. Active users consistently hovered around 286K to 310K, showcasing strong engagement.
Subway Surfers from Sybo Games ApS had a relatively stable performance in terms of downloads, ranging from 4.1K to 7.2K. Revenue remained modest, averaging around $700, with minor fluctuations. Active users showed a peak of nearly 160K at the end of December, followed by a decline to around 112.8K by mid-March, before slightly increasing to 123.8K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.